Piranha Bytes uses characters as carriers of story, but forgets that they need a life of their own. Meanwhile, in Elex 2, when the hero's son dies, Jax tarts screaming for a moment (which does not look serious), and I shrug my shoulders. You know, the stories of Garrus, the Overlord DLC, or the Protean lore are things that I still remember today. Meanwhile, in Elex 2 we get some crude sci-fi that doesn't arouse greater emotions. You could literally feel that the mission is bound to fail, and we are stepping in the darkness for the large part. Going into detail reveals the differences that, above all, show the superiority of BioWare, who provided an exciting story of steadfast, dedication protagonist. Still, we're dealing with a structure of opponents that's similar to the one in Mass Effect, and then the actions we need to undertake are a lot like those in Shepard's trilogy. Ancient artificial intelligence? Well, that would be borderline plagiarism. Nobody knows what this singularity will be. We ought to feel like we're working with the devil, not a translucent, unconvincing, regular bastard, who's long past his prime (he used to be a Hybrid).Īm I the only one seeing some parallels to the last scenes of Mass Effect 3? Piranha Bytes wanted to create a similarly ambiguous hero (simultaneously an ally and adversary), but the effect was pretty much average. However, his significance in terms of the story is almost exactly like the Illusive Man's. Adam's interaction with others is almost non-existent, despite the fact that this character plays an important role.Īdam is also nothing like the enigmatic Xardas, the mage pariah who had the fullest knowledge of the events that transpired in the original trilogy from the German studio. He's not a charismatic erudite able to persuade us that he's right. He's just a man telling Jax what to do – he's also romancing the boundaries of necessary evil and morally questionable decisions, but in a rather simplistic style. In the game by Piranha Bytes, communication between individual communities is low, and there's no powerful organization standing behind Adam. Adam: three-nil.ĭoesn't it sound exactly like the plot of Mass Effect 2? The same thing happens in Elex 2, except that the scale of events is much more modest. The Illusion Man has charisma, the voice of Martin Sheen, and gracefully walks the dark side of the galaxy. And so the protagonist leaves him, preparing for the final showdown in part three. In the end, the principal turns out to be a scum, who prefers to work with the mysterious aliens to achieve the next step in the evolution of the human race. We lead the team through the successive stages of some of the last tasks in the game – the characters become separated and perform their own functions in different parts of the fight with the enemy. And this is just the beginning.Ī guy with unclear intentions and a bad reputation tells us to gather a team for a suicide mission. Sound familiar? Of course, we can say that the nameless heroes from Piranha's previous games also found themselves in a similar situation, but since it's SF, I see a greater resemblance to the adventures of Commander Shepard. The hero did warn people that the real enemy was coming, but no one listened. Doctor Adam Charles Dawkins is a man who snatches Jax out of the grim reaper's grasp, and directs him to fight the Skyands – an alien threat to the lands.
0 Comments
Leave a Reply. |